Here is what is new for V1.8.1 changed — system.fileread will no longer create a file if the requested file does not exist changed — joystick.button now returns booleans fixed — mouse.setposxy was not updating mouse.x and mouse.y properly fixed — graphics.setline was leaving out the last pixel fixed — joystick.GetSlider commands did not match [...]
July 17th, 2007
Categories: News about Brutus2D . Author: Guilect . Comments: Comments Off
Here is the latest verison of Brutus2D. Everyone is encouraged to upgrade to this latest version as it fixes some bugs. Get your copy here from the downloads page : Click here to go to downloads page Here is the change log for V1.8 changed — joystick.button to accept variants changed — console.setforecolor to accept [...]
June 4th, 2007
Categories: News about Brutus2D . Author: Guilect . Comments: Comments Off
This update fixes the following issues: V1.7.1 (March 29, 2007) fixed — mouse dx, dy, dz fixed — particles showing at -100, -100 fixed — console.inkey() fixed — includes now properly handle ‘REM’ fixed — createimage now reports correct width and height from a graphics.getwidth/height fixed — mouse.hide and mouse.show fixed — other windows / [...]
March 29th, 2007
Categories: News about Brutus2D . Author: Guilect . Comments: Comments Off
The latest release can be obtained from the download section. Many new features and fixes have been implemented.
March 8th, 2007
Categories: News about Brutus2D . Author: Guilect . Comments: Comments Off
The latest version of Brutus2d, V1.6, has been released January 2, 2007. This release introduces a console object that allows the creation of DOS style console programs. A math object has been started that contains functions specific in the help of creating games. This object is sure to continue to grow with future releases. A [...]
January 3rd, 2007
Categories: News about Brutus2D . Author: Guilect . Comments: Comments Off
V1.5.3 fixes several bugs found in earlier V1.5.x releases. There was a small bug in V1.5.0 when using the absolute value of the mouse x an y co-ordinates in Full Screen Mode. V1.5.1 fixed this bug, but introduced another. “Path not found error” V1.5.2 fixes this. V1.5.3 fixes tilemaps not being displayed. If you already have [...]
December 11th, 2006
Categories: News about Brutus2D . Author: Guilect . Comments: Comments Off
This latest release introduces some new features (like the ability to generate musical notes and sound effects) as well as squashes a few bugs. Visit the downloads area to get the latest installation file. See below for more info on this update.
November 27th, 2006
Categories: News about Brutus2D . Author: Guilect . Comments: Comments Off
V1.4.1small fix V1.4.0 (October 2006) fixed — when the user clicks on the “X” button of the running program’s window, the key.press(0) would sometimes erroneously return false. A different method of detecting the closing of this window has been implemented and seems to be reliable. added — a call back for when the GUI window [...]
October 28th, 2006
Categories: News about Brutus2D . Author: Guilect . Comments: Comments Off
V1.3.0 (August 2006) added — ability create exe with include files in include files added — command graphics.ClearImage(index) added — command graphics.SetScaleXY image, x, y added — function ARGB(Alpha, Red, Green, Blue); returns the value for the individual color components. added – ‘Close – ctrl+w’ to the code editor window added — command graphics.setcolor(index, color); [...]
August 28th, 2006
Categories: News about Brutus2D . Author: Guilect . Comments: Comments Off