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<channel>
	<title>Brutus2D Home Page</title>
	<link>http://pewtersoftware.com/wordpress</link>
	<description>A BASIC-like game programming language for Windows</description>
	<pubDate>Tue, 15 Jul 2008 21:57:22 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.0.2</generator>
	<language>en</language>
			<item>
		<title>Welcome to Brutus2D</title>
		<link>http://pewtersoftware.com/wordpress/2008/07/15/hello-world/</link>
		<comments>http://pewtersoftware.com/wordpress/2008/07/15/hello-world/#comments</comments>
		<pubDate>Tue, 15 Jul 2008 21:54:54 +0000</pubDate>
		<dc:creator>Guilect</dc:creator>
		
	<category>News about Brutus2D</category>
		<guid isPermaLink="false"></guid>
		<description><![CDATA[Brutus2D is a BASIC-style game programming language for Windows.
Brutus2D provides all the familiar BASIC commands like &#8220;For-Next&#8221;, &#8220;If-Then&#8221;, and etc.
Additionally, simple commands manipulate graphics, sounds, and inputs.  It is targeted towards the hobbyist who enjoys programming a game now and then.
Brutus2D can create fast and small stand-alone executables.
Brutus2D is Freeware.
Advanced features can be found in the registered version.
The [...]]]></description>
			<content:encoded><![CDATA[<p>Brutus2D is a BASIC-style game programming language for Windows.</p>
<p>Brutus2D provides all the familiar BASIC commands like &#8220;For-Next&#8221;, &#8220;If-Then&#8221;, and etc.<br />
Additionally, simple commands manipulate graphics, sounds, and inputs.  It is targeted towards the hobbyist who enjoys programming a game now and then.</p>
<p>Brutus2D can create fast and small stand-alone executables.</p>
<p><strong>Brutus2D is Freeware.</strong></p>
<p>Advanced features can be found in the registered version.<br />
The registered version is only $10 US. 
</p>
]]></content:encoded>
			<wfw:commentRSS>http://pewtersoftware.com/wordpress/2008/07/15/hello-world/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>New Game - PacMan</title>
		<link>http://pewtersoftware.com/wordpress/2008/07/15/new-game-pacman/</link>
		<comments>http://pewtersoftware.com/wordpress/2008/07/15/new-game-pacman/#comments</comments>
		<pubDate>Tue, 15 Jul 2008 21:53:54 +0000</pubDate>
		<dc:creator>Guilect</dc:creator>
		
	<category>News about Brutus2D</category>
		<guid isPermaLink="false">http://pewtersoftware.com/wordpress/2008/07/15/new-game-pacman/</guid>
		<description><![CDATA[Peter has produced a variation on the PacMan game.
Make your PacMan collect items in nicely designed levels.

You can download it from its showcase thread in the forum : HERE

]]></description>
			<content:encoded><![CDATA[<p>Peter has produced a variation on the PacMan game.<br />
Make your PacMan collect items in nicely designed levels.<br />
<img title="pacman" alt="pacman" src="http://brutus.pewtersoftware.com/upload/files/pacman_ingame_sm.png" /></p>
<p>You can download it from its showcase thread in the forum : <a title="pacman" href="http://brutus2d.proboards44.com/index.cgi?action=display&#038;board=showcase&#038;thread=492&#038;page=1" target="_blank">HERE</a>
</p>
]]></content:encoded>
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		</item>
		<item>
		<title>v1.8.3 of Brutus2D Released May 7, 2008</title>
		<link>http://pewtersoftware.com/wordpress/2008/05/13/v183-of-brutus2d-released-may-7-2008/</link>
		<comments>http://pewtersoftware.com/wordpress/2008/05/13/v183-of-brutus2d-released-may-7-2008/#comments</comments>
		<pubDate>Tue, 13 May 2008 23:37:18 +0000</pubDate>
		<dc:creator>Guilect</dc:creator>
		
	<category>News about Brutus2D</category>
		<guid isPermaLink="false">http://pewtersoftware.com/wordpress/2008/05/13/v183-of-brutus2d-released-may-7-2008/</guid>
		<description><![CDATA[Here is the change log for V1.8.3
added &#8212; File Objects for writing bytes, longs, and strings
added &#8212; Net object commands Initiialize and Terminate.
Changed &#8212; moved existing file commands from system object into the File object.
fixed &#8212; Brutus2D chm help file has search capability working again.
You can get it from the download page : Here

]]></description>
			<content:encoded><![CDATA[<p><font size="2">Here is the change log for V1.8.3</p>
<p>added &#8212; File Objects for writing bytes, longs, and strings<br />
added &#8212; Net object commands Initiialize and Terminate.</p>
<p>Changed &#8212; moved existing file commands from system object into the File object.</p>
<p>fixed &#8212; Brutus2D chm help file has search capability working again.</p>
<p>You can get it from the download page : <a title="Download" href="http://pewtersoftware.com/wordpress/?page_id=6" target="_blank">Here</a></font><!-- google_ad_section_end -->
</p>
]]></content:encoded>
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		</item>
		<item>
		<title>New Game - miniBoulder</title>
		<link>http://pewtersoftware.com/wordpress/2008/05/13/new-game-miniboulder/</link>
		<comments>http://pewtersoftware.com/wordpress/2008/05/13/new-game-miniboulder/#comments</comments>
		<pubDate>Tue, 13 May 2008 23:36:30 +0000</pubDate>
		<dc:creator>Guilect</dc:creator>
		
	<category>News about Brutus2D</category>
		<guid isPermaLink="false">http://pewtersoftware.com/wordpress/2008/05/13/new-game-miniboulder/</guid>
		<description><![CDATA[Peter has again delivered a complete game, this time a boulder dash like one.

See the forum for details : Click here

]]></description>
			<content:encoded><![CDATA[<p>Peter has again delivered a complete game, this time a boulder dash like one.<br />
<img title="miniboulder" alt="miniboulder" src="http://img171.imageshack.us/img171/2350/mbsstb1.png" /></p>
<p>See the forum for details : <a title="miniBoulder" href="http://brutus2d.proboards44.com/index.cgi?action=display&#038;board=showcase&#038;thread=484&#038;page=1">Click here</a>
</p>
]]></content:encoded>
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		</item>
		<item>
		<title>New game - Panic II</title>
		<link>http://pewtersoftware.com/wordpress/2008/05/13/new-game-panic-ii/</link>
		<comments>http://pewtersoftware.com/wordpress/2008/05/13/new-game-panic-ii/#comments</comments>
		<pubDate>Tue, 13 May 2008 23:34:41 +0000</pubDate>
		<dc:creator>Guilect</dc:creator>
		
	<category>News about Brutus2D</category>
		<guid isPermaLink="false">http://pewtersoftware.com/wordpress/2008/05/13/new-game-panic-ii/</guid>
		<description><![CDATA[Peter has created another complete game &#8212; Panic II.
It boasts 27+ levels of fun and was made with the freeware version of Brutus2D.

You can pick up the game from the showcase section of the Brutus2D Forum : Here

]]></description>
			<content:encoded><![CDATA[<p>Peter has created another complete game &#8212; Panic II.<br />
It boasts 27+ levels of fun and was made with the freeware version of Brutus2D.<br />
<img title="Panic II" alt="Panic II" src="http://img291.imageshack.us/img291/1227/ssgi5.png" /></p>
<p>You can pick up the game from the showcase section of the Brutus2D Forum : <a title="Panic II" href="http://brutus2d.proboards44.com/index.cgi?board=showcase&#038;action=display&#038;thread=483" target="_blank">Here</a>
</p>
]]></content:encoded>
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		</item>
		<item>
		<title>v1.8.2 of Brutus2D released February 25, 2008</title>
		<link>http://pewtersoftware.com/wordpress/2008/02/26/v182-of-brutus2d-released-february-25-2008/</link>
		<comments>http://pewtersoftware.com/wordpress/2008/02/26/v182-of-brutus2d-released-february-25-2008/#comments</comments>
		<pubDate>Tue, 26 Feb 2008 01:40:30 +0000</pubDate>
		<dc:creator>Guilect</dc:creator>
		
	<category>News about Brutus2D</category>
		<guid isPermaLink="false">http://pewtersoftware.com/wordpress/2008/02/26/v182-of-brutus2d-released-february-25-2008/</guid>
		<description><![CDATA[This release is mostly about the addition of Networked Multiplayer capabilities.
See download page to get this version.
 
release notes:
added &#8212; Net(work) Multiplayer commands.  Available to registered users.
             Example in examples\Network folder.
added &#8212; Graphics.GetPixel to autocomplete
fixed &#8212; .bjs files are now associated with Brutus2D
fixed &#8211;  limited the output for ArcCos to 0 and 3.14159265358979
            And 1.5707964 to [...]]]></description>
			<content:encoded><![CDATA[<p>This release is mostly about the addition of Networked Multiplayer capabilities.<br />
See <a title="download" href="http://pewtersoftware.com/wordpress/downloads/">download</a> page to get this version.<br />
<hr /> </p>
<p>release notes:<br />
added &#8212; Net(work) Multiplayer commands.  Available to registered users.<br />
             Example in examples\Network folder.<br />
added &#8212; Graphics.GetPixel to autocomplete</p>
<p>fixed &#8212; .bjs files are now associated with Brutus2D<br />
fixed &#8211;  limited the output for ArcCos to 0 and 3.14159265358979<br />
            And 1.5707964 to -1.5707964 for ArcSin.<br />
            Now if the input is > 1 or < -1 then the output of the function will not give error but rather<br />
            the 1 or -1 output.<br />
fixed &#8212; In BrutusMap, where if you open a file, then click new, it maintained the same filename
</p>
]]></content:encoded>
			<wfw:commentRSS>http://pewtersoftware.com/wordpress/2008/02/26/v182-of-brutus2d-released-february-25-2008/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>New Game shown in Showcase &#8212; Coin Panic</title>
		<link>http://pewtersoftware.com/wordpress/2007/09/11/new-game-shown-in-showcase-coin-panic/</link>
		<comments>http://pewtersoftware.com/wordpress/2007/09/11/new-game-shown-in-showcase-coin-panic/#comments</comments>
		<pubDate>Tue, 11 Sep 2007 00:16:55 +0000</pubDate>
		<dc:creator>Guilect</dc:creator>
		
	<category>News about Brutus2D</category>
		<guid isPermaLink="false">http://pewtersoftware.com/wordpress/2007/09/11/new-game-shown-in-showcase-coin-panic/</guid>
		<description><![CDATA[New member peter has done a wonderful job on his first game in Brutus2D.
It is in the style of  a classic platformer.  You need to collect all the coins while avoiding the baddies.
peter has created 35 levels for you to try to master.
Visit the forum here to download.
Instructions are in the download as well as some additional pointer in [...]]]></description>
			<content:encoded><![CDATA[<p>New member <em>peter</em> has done a wonderful job on his first game in Brutus2D.<br />
It is in the style of  a classic platformer.  You need to collect all the coins while avoiding the baddies.<br />
peter has created 35 levels for you to try to master.<br />
Visit the forum <a title="Click here to go to Forum" href="http://brutus2d.proboards44.com/index.cgi?board=showcase&#038;action=display&#038;thread=1188937603" target="_blank">here</a> to download.<br />
Instructions are in the download as well as some additional pointer in the forum.<br />
Enjoy.<br />
<img title="coin panic" alt="coin panic" src="http://brutus.pewtersoftware.com/upload/files/ss_small.JPG" />
</p>
]]></content:encoded>
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		</item>
		<item>
		<title>v1.8.1 of Brutus2D Released July 17, 2007</title>
		<link>http://pewtersoftware.com/wordpress/2007/07/17/v181-of-brutus2d-released-july-17-2007/</link>
		<comments>http://pewtersoftware.com/wordpress/2007/07/17/v181-of-brutus2d-released-july-17-2007/#comments</comments>
		<pubDate>Tue, 17 Jul 2007 21:53:46 +0000</pubDate>
		<dc:creator>Guilect</dc:creator>
		
	<category>News about Brutus2D</category>
		<guid isPermaLink="false">http://pewtersoftware.com/wordpress/2007/07/17/v181-of-brutus2d-released-july-17-2007/</guid>
		<description><![CDATA[Here is what is new for V1.8.1
changed &#8212; system.fileread will no longer create a file if the requested file does not exist
changed &#8212; joystick.button now returns booleans
fixed &#8212; mouse.setposxy was not updating mouse.x and mouse.y properly
fixed &#8212; graphics.setline was leaving out the last pixel
fixed &#8212; joystick.GetSlider commands did not match documentation.
fixed &#8212; include file not [...]]]></description>
			<content:encoded><![CDATA[<p><font size="2">Here is what is new for V1.8.1</p>
<p>changed &#8212; system.fileread will no longer create a file if the requested file does not exist<br />
changed &#8212; joystick.button now returns booleans</p>
<p>fixed &#8212; mouse.setposxy was not updating mouse.x and mouse.y properly<br />
fixed &#8212; graphics.setline was leaving out the last pixel<br />
fixed &#8212; joystick.GetSlider commands did not match documentation.<br />
fixed &#8212; include file not being found generated 2 error messages.<br />
fixed &#8212; map tilesets no longer have to be in the root directory.<br />
fixed &#8212; gui.showopen changing working directory<br />
fixed &#8212; music.clearMidi not working every time<br />
fixed &#8212; bug in graphics.SetBox<br />
fixed &#8212; bug which caused primatives not to work in a B2D exe when also using a custom exe icon<br />
fixed &#8212; sound.CloneWav<br />
fixed &#8212; apostrophe in a quoted string, in an exe, causing an error<br />
fixed &#8212; Math.GetRndReal taking a long time when the two input parameters were equal<br />
fixed &#8212; changing file version number, company name, etc on exe did not work</p>
<p>added &#8212; Joystick Initialized / Terminated debug messages<br />
added &#8212; Joystick.GetProductName<br />
added &#8212; Function graphics.getmem<br />
added &#8212; keys.GetCaps ; returns true if Cap Lock is on<br />
added &#8212; Music.Ogg commands to autocomplete in IDE </font><!-- google_ad_section_end -->
</p>
]]></content:encoded>
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		</item>
		<item>
		<title>V1.8 Released June 4, 2007</title>
		<link>http://pewtersoftware.com/wordpress/2007/06/04/v18-released-june-4-2007/</link>
		<comments>http://pewtersoftware.com/wordpress/2007/06/04/v18-released-june-4-2007/#comments</comments>
		<pubDate>Mon, 04 Jun 2007 23:08:00 +0000</pubDate>
		<dc:creator>Guilect</dc:creator>
		
	<category>News about Brutus2D</category>
		<guid isPermaLink="false">http://pewtersoftware.com/wordpress/2007/06/04/v18-released-june-4-2007/</guid>
		<description><![CDATA[Here is the latest verison of Brutus2D.
Everyone is encouraged to upgrade to this latest version as it fixes some bugs.
Get your copy here from the downloads page :
Click here to go to downloads page
Here is the change log for V1.8
changed &#8212; joystick.button to accept variants
changed &#8212; console.setforecolor to accept variants
changed &#8212; size of windowed mode [...]]]></description>
			<content:encoded><![CDATA[<p><font size="2">Here is the latest verison of Brutus2D.<br />
Everyone is encouraged to upgrade to this latest version as it fixes some bugs.</p>
<p>Get your copy here from the downloads page :</font></p>
<p><font size="2"><a title="Download" href="http://pewtersoftware.com/wordpress/downloads/" target="_blank">Click here to go to downloads page</a></font></p>
<p><font size="2">Here is the change log for V1.8</p>
<p>changed &#8212; joystick.button to accept variants<br />
changed &#8212; console.setforecolor to accept variants<br />
changed &#8212; size of windowed mode window to have client size of requested resolution<br />
changed &#8212; math.GetRndN to math.GetRndNormal<br />
changed &#8212; console.Readline now has an optional prompt<br />
changed &#8212; system INI files now assume application path as default location<br />
changed &#8212; system object file functions, where appropriate, now return booleans instead of 1 or 0.<br />
changed &#8212; graphics.SetCircle now only accepts radius values greater than zero.<br />
changed &#8212; mouse.update command removed from documentation, it is no longer needed<br />
changed &#8212; mouse.buttons to return booleans<br />
changed &#8212; all B2D objects now consistently start with a Capital letter; impications are only for JScript users; e.g. was &#8216;key&#8217;, now is &#8216;Key&#8217;.<br />
changed &#8212; the Brutus2D Math object will be known as BMath for JScript users to avoid conflict with JScript&#8217;s own Math object.<br />
changed &#8212; GUI.ShowOpen and GUI.ShowSave to have optional Title and Filter parameters</p>
<p>added &#8212; graphics.SetBox, draw a hollow box<br />
added &#8212; Save IDE setting for ScopeKeyword color<br />
added &#8212; system.CommandLine &#8211;> returns commandline param&#8217;s as string<br />
added &#8212; Autosave feature to save the last active code window in case of IDE crash.<br />
added &#8212; &#8216;Freeware&#8217; or &#8216;Registered&#8217; to about box<br />
added &#8212; recognition message after successful registration of B2D<br />
added &#8212; Console.SetColor command</p>
<p>fixed &#8212; mouse.dx, dy, dz returned values<br />
fixed &#8212; mouse.setposxy<br />
fixed &#8212; path error in Graphics.LoadImage when used with GUI.ShowOpen command </font>
</p>
]]></content:encoded>
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		</item>
		<item>
		<title>v1.7.1 update released March 29, 2007</title>
		<link>http://pewtersoftware.com/wordpress/2007/03/29/v171-update-released-march-29-2007/</link>
		<comments>http://pewtersoftware.com/wordpress/2007/03/29/v171-update-released-march-29-2007/#comments</comments>
		<pubDate>Thu, 29 Mar 2007 21:32:40 +0000</pubDate>
		<dc:creator>Guilect</dc:creator>
		
	<category>News about Brutus2D</category>
		<guid isPermaLink="false">http://pewtersoftware.com/wordpress/2007/03/29/v171-update-released-march-29-2007/</guid>
		<description><![CDATA[This update fixes the following issues:
V1.7.1  (March 29, 2007)
fixed &#8212; mouse dx, dy, dz
fixed &#8212; particles showing at -100, -100
fixed &#8212; console.inkey()
fixed &#8212; includes now properly handle &#8216;REM&#8217;
fixed &#8212; createimage now reports correct width and height from a graphics.getwidth/height
fixed &#8212; mouse.hide and mouse.show
fixed &#8212; other windows / icons showing through in full screen mode
fixed &#8212; [...]]]></description>
			<content:encoded><![CDATA[<p>This update fixes the following issues:</p>
<p>V1.7.1  (March 29, 2007)</p>
<p>fixed &#8212; mouse dx, dy, dz<br />
fixed &#8212; particles showing at -100, -100<br />
fixed &#8212; console.inkey()<br />
fixed &#8212; includes now properly handle &#8216;REM&#8217;<br />
fixed &#8212; createimage now reports correct width and height from a graphics.getwidth/height<br />
fixed &#8212; mouse.hide and mouse.show<br />
fixed &#8212; other windows / icons showing through in full screen mode<br />
fixed &#8212; joystick.button</p>
<p>Visit the download page for the full package or the forum for just an update download.
</p>
]]></content:encoded>
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		</item>
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